Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts

Monday, November 25, 2024

2024

 A lot has changed since my last post here, yet much has stayed the same. I am still working at the local waterpark, but the Corpos cut most everyone for the off-season this time around. Until about March I will be mostly focused on current but sparse AWS DevOps contract work, fixing up a few things around my house, trading stocks (lol), and game development as far as productive things. 

On the fun side of things; I have not purchased any more arcade games, but none of my games have broken down since the last time I worked on them. I was basically forced to build a new computer in September of this year. I had decided to get myself a new Nvidia RTX 4060 card and it worked great for a while despite seeing an obvious bottleneck at the CPU and/or other components. Well, for about 3 days anyway. After running some Unreal5 tests the machine bluescreened and then never acted right again. One highlight was after many attempts finally getting the machine to boot and looking at the Device Manager section in Windows 10 to see that the processor entry was completely empty. I realized that the newest Intel CPUs are "generation 14" and I was running 4th. Simply replacing the motherboard and PSU didn't seem viable; at least for something I would enjoy for much longer. 


 Despite the voltage/heat weirdness that can occur with this generation of CPU and corresponding motherboard I've been really happy with my setup after making sure I wasn't burning up cores via a hardware monitor and watching a YouTube video that made sense on how to properly configure the BIOS for my motherboard to sacrifice a bit of power for sake of not cooking things. It's a bit insane how fast and power-hungry these new Intel chips run, so there's really no reason to even have the chip running that hot. It's not as if any game out now is really going to care! Cyberpunk 2077 running with 14th gen I7, 64GB fastest RAM, and the new video card was completely awesome to finally experience. I finished my 2nd play through of it last week and will probably have to check out the DLC content next year. Doom II Retraced on this setup is also amazing, and I hope to try VR soon once a friend lends me a headset. 

Duck Slide Range 3.0 was released earlier this month! I had to remove it from Google Play store because of numerous reasons. The short version is it barely made any money compared to the iOS release. That update introduced a new area with some new levels. I am going to try to push another update before New Years that will mainly be scripting changes and should add the ability for players to re-start the game on higher levels based on previous levels cleared rather than having to always start from the beginning. 

I recently had to re-do the micro-SD card inserted in my "EverDrive" cartridge for the Nintendo Entertainment System. The original became corrupted after trying to update firmware and ROM contents. I lost a couple of save games, but kept my most important at the time and got Mario Adventure 3 running. This is probably the best hack ever of Super Mario Brothers 3 featuring new areas, suits, and all sorts of craziness. Difficult, but I've been having a lot of fun with this one. 

Speaking of NES I recently attended my cousin's birthday party where he handed me his old NES to refurbish. I may make a blog with pictures here of how I do the whole process because I find myself explaining it a lot and while I know that sort of thing is fairly well documented on the internet, in my opinion there can never be too many pictures or descriptions when it comes to things like fixing PCBs. 



Thursday, June 2, 2022

Summer of 2022

It's been about 2 years since I've updated this blog, but I figured it's about time for whomever actually ever looks at it.

I haven't had much to talk about here arcade-wise as I haven't had any recent problems for at least a year or so with all four of my cabinets, and have yet to mess with testing or repairing any of the random game PCBs I have collected since I got into the arcade hobby. Basically I reached a period where it was finally time to play these games rather than working on them; though I'm bet eventually something will pop up and change that. I'm still on the lookout for an affordable Funhouse or Fathom pinball machine. 

There was a Funhouse that popped up at a recent auction.. but due to nearly everything money-related being inflated lately and the fact I've been working a lot less while enjoying life more I am thankful I was at a waterpark that morning rather than taking a potentially awful hit to my bank account!

In the Interactive Fiction world, I've been paying attention and playing other peoples games.. but I've strayed from producing any more IF for quite a while now. Instead, last year I decided to create my first 3D arcade-style game for mobile platforms. I don't know how much (if any!) revenue it will bring me, but it has been a wonderful learning and productive creative process. Though I've dabbled in Unreal before and may return to it.. for this game I opted for the Unity engine. 

The game was formally called "Duck Slide", but another iOS creator had taken that name. I changed the name to "Duck Slide Range" (placeholder site: Duck Slide Range) upon my first submission to the App Store for Test Flight after work had already been done for quite some time. Speaking of which, if you would like to be a tester for the game, just leave a comment on this blog! I am still looking for testers for both the iOS and Android versions; though I still need to actually produce the Android port. That port should come soon. 

However, I do still have A Day in DPRK on the back burner. While obviously meant for text parsing computers, it may also potentially see a mobile release one day; and perhaps even be completed. I have also been helping Robb Sherwin (Author of Cryprozookeeper and many other classics) get some of his works properly (re)released to Steam. 

Aside from that.. I'm stoked about more surfing, kayaking, fishing, and definitely water-sliding this year!