Getting time to work on the DPRK game again lately has been nice. I've had to bug Roody yet again for assistance lately, but he's always happy to help with Hugo related issues.
I've been focusing on the 2nd PC of the DPRK game over the past few months.. random stabs at the story and code. Taken many steps back when starting to code and realizing I don't even have a proper flow for the event written yet, but that's part of what makes creating games like this so fun; play-testing and adding things that are not implemented yet, testing them, and repeating the process. The third PC won't take too much longer finish up, but tying all three PCs together with decisions made by each, inventory changes, etc will take a while to clean up. The "alpha" test was released some time ago, and I plan on releasing the "beta" around November of the year..
Not getting my old interactive dreaming Inform7 project properly updated with all the graphics window and other fancy screen effects extension stuff basically shit me out of IntroComp this year. I was a bit disappointed but will shoot for next year. This is worth revisiting..
It's really neat that my friend Irfon told me about the "modern IF scene" around 2008-2009. I'm still really thankful to be introduced a new world of "text games" I figured only existed in my own head and a very select few of others back then and before then. I've met some really cool people along the way both on the internet and off.
I've also got ideas about creating some sort of dream share API or website lately..
Yukihiro Takahashi ("It's Gonna Work"): "I had a dream. You gave me a sign.. and put me on a new track."