Today I moved everything from my "if" folder on my personal webserver running in my living room over to my Amazon Web Services instance. My main homepage @ http://home.roadrunner.com/~fragmeister/ has not changed, and all IF-related links there are now routed to the new host. Any old links to any of my old interactive fiction titles with retroshard.no-ip.org in the URL are now broken.
During this process, I added some new material as well. You can now view the source code to Lunar Base 1 on the website. Blackness has also been added along with its source code and a "making of" section that shows my notebook scribblings as I planned out what I would code within the 3-hour time limit of EctoComp 2013.
No Spring Thing entry for me this year. Currently focusing on getting a beta test / teaser of sorts for the North Korean game originally announced here over a year ago. It is being written in Hugo and is using the current version of Roodylib.
Showing posts with label EctoComp. Show all posts
Showing posts with label EctoComp. Show all posts
Tuesday, April 1, 2014
IF Updates
Saturday, October 19, 2013
EctoComp 2013
Sometimes, it can be fun to be spontaneous. Earlier this month, I saw an announcement for another Ectocomp at IntFiction.org and came up with an idea for an entry. EctoComp has interested me since I began making my first work of interactive fiction, but the time constraint of 3 hours was completely unrealistic to me as I was just starting to learn how to use Inform7 and creating Hallow Eve.
19 days later, I sat down with a piece of notebook paper filled with notes and map scribbles I had jotted down from random ideas since then, and wrote the game using Inform7 in just slightly over two and a half hours. This barely allowed time for a very helpful play-tester to spend about 30 minutes or less on it to give me any feedback on bugs or grammar and only 15-20 minutes left for any bug-fixing and improvements.
I don't want to go into the details of the game yet other than sharing the cover for it above and the fact that the game is short given the time constraint of its creation. Also, I hope people enjoy playing it as much I enjoyed making it. After the competition is over, I will have a website link for it here to play and download the source code. Speaking of source code, I realized that I have not yet released the source for Lunar Base 1 yet. I will try to get to that soon as well.
19 days later, I sat down with a piece of notebook paper filled with notes and map scribbles I had jotted down from random ideas since then, and wrote the game using Inform7 in just slightly over two and a half hours. This barely allowed time for a very helpful play-tester to spend about 30 minutes or less on it to give me any feedback on bugs or grammar and only 15-20 minutes left for any bug-fixing and improvements.
I don't want to go into the details of the game yet other than sharing the cover for it above and the fact that the game is short given the time constraint of its creation. Also, I hope people enjoy playing it as much I enjoyed making it. After the competition is over, I will have a website link for it here to play and download the source code. Speaking of source code, I realized that I have not yet released the source for Lunar Base 1 yet. I will try to get to that soon as well.
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