Friday, September 19, 2014

Moving On

Yesterday, I came home to a surprise. I went to update something related to my Ultima Online shard, and realized that my site now resolves to a Roadrunner.com help page. The site has resided there for about ten years now, as I never really needed a lot of space to host it. In about 3 hours I had uploaded all my data from a backup and redone all the URLS to the site, but you may still find a quirk here or there before I catch it. The old address was home.roadrunner.com/~fragmeister and the new address is retrolab.servebeer.com.

The new site is hosted by Amazon.com and so long as I keep refreshing the free domain name (or finally pay for it), it should stay there for some time to come. Also, all games and source code in my "Files" section should be working correctly now, because they are also hosted on the new server. The old site had a lot of files that were linked to Fileplanet, which is "no longer being updated and is in the process of being archived". Always a good idea to make frequent backups.

With that out of the way, I have a couple of game-related things to mention. The DPRK demo (Interactive fiction written in Hugo) is just around the corner. I just need a couple more hours to tie up some loose ends. The demo will feature the first PC's section of the game as well as an introduction to the second PC. I'm mainly looking for feedback on 2 things from the testers of the demo; how interested you are in certain aspects of the story (what should be focused on more) and what do you like or not like about the interface (The text parser commands, the layout of the windows, etc). It should only take a few minutes to play, but there are reasons for replay here and there due to story forks dependent on things like held objects and NPC interactions.

IFComp is also starting soon! I'm currently beta testing one game for it and hope to play a lot of the entries, and will try to review one or two once the time comes. I didn't really have anything near enough to completion to feel comfortable entering myself this year.

Retro Shard is back in order again lately new interest from a couple of people. My girlfriend has been doing a lot of play-testing on it, and I've gotten around to creating a new dungeon and finally creating a desert area. Next up will be creating a region within the desert area to allow for people to collect sand for glass-blowing. The new dungeon still needs some more spawners (monsters and treasure) to be fully complete, but that shouldn't take too long. Check out the Retro Shard section if you are interested in playing 2D Ultima Online on my server. It's free and fairly straightforward to set up.

There's been a new version and a few revisions of Inform7 released since I last worked with it. I'm interested in the OSX version, but figure the best thing to do is continue on DPRK until all of the extensions my last unfinished Inform project was dependent on are working in this new version. That last unfinished project was the "Interactive Dreaming" game. I recently took some pictures that I think will fit into the game nicely, and still have the beginnings of a cool sound track a friend of created a track for. The game itself was progressing okay as far as content, but the conversation system (the one I used in Lunar Base 1) was mothballed. If anyone has any recommendations for clean yet dynamic conversation systems that I may have missed in the past two years, I'd like to hear them.