tag:blogger.com,1999:blog-1722061418517610572.post197719076185056604..comments2021-05-22T12:58:51.375-07:00Comments on Lab of Jizaboz: Hallow Eve - Spring Thing 2011 RetrospectUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1722061418517610572.post-31572211490116900642011-05-23T19:42:51.531-07:002011-05-23T19:42:51.531-07:00Conversation is hard. Without a mechanism to some...Conversation is hard. Without a mechanism to somehow prompt the user, you risk having a lot of work on topics get overflown by players that aren't on the same mental wavelength. Bolded text is good -- I'd also recommend using an actual conversation engine like Eric Eve's Conversation Package. It can really help keeping players on track and making sure that they efficiently see the work you've put into topics!<br /><br />Like Aaron, I didn't get a chance to play this year's Spring Thing games yet, but I hope too soon. Good luck with your future works!Matt Wigdahlhttps://www.blogger.com/profile/10220909323666942078noreply@blogger.comtag:blogger.com,1999:blog-1722061418517610572.post-27426577636008311642011-05-23T18:46:09.316-07:002011-05-23T18:46:09.316-07:00Don't feel too bad, you're part of a proud...Don't feel too bad, you're part of a proud tradition. Blue Lacuna got last place in the 2008 Spring Thing...<br /><br />(I haven't played any of this year's Spring Thing games yet-- thesis due very very soon-- but am very much looking forward to trying them all in a few weeks!)Aaron A. Reedhttps://www.blogger.com/profile/08274464090619923076noreply@blogger.com